Medium Humanoid (Aarakocra), Neutral Good
Armor Class 13
Hit Points 97 (15d8 + 30)
Speed 20 ft., fly 50 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
11 (+0)
Skills Nature +6, Perception +9, Stealth +9, Survival +9
Senses Passive Perception 19
Languages Auran
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.

Spellcasting. The aarakocra is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, resistance, spare the dying

1st level (4 slots): guiding bolt, healing word, protection from evil and good

2nd level (3 slots): augury, hold person, zone of truth

3rd level (3 slots): beacon of hope, call lightning, mass healing word

4th level (3 slots): freedom of movement, ice storm

5th level (1 slot): conjure elemental (air only)

Actions

Multiattack. The aarakocra makes two melee attacks or two ranged attacks.

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Fury of Syranita. As a bonus action, the aarakocra can expend a spell slot to cause its melee or ranged weapon attacks to magically deal an extra 13 (3d8) lightning or thunder damage to a target on a hit. This benefit lasts until the end of the turn. If the aarakora expends a spell slot of 2nd level or higher, the extra damageincreases by 1d8 for each level above 1st (maximum 6d8).

 

Description

Once per generation, an aarakocra is born and chosen by their goddess Syranita as an extension of her will. Known as Talons of Syranita, they serve as their tribe's ever-vigilant guardians against supernatural attack and evil forces, employing divine spells and harnessing the elemental power of air, lightning, and thunder.

Monster Tags: humanoid

Habitat: Mountain

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