Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 120 feet of it that can understand a language.
Canny Camoflauge. The pseudodragon has Expertise and Advantage on Stealth checks.
Innate Spellcasting. The pseudodragon can cast spells using its Wisdom as its Spellcasting modifier. (DC 11)
At-will - Enlarge/Reduce(self only), Prestidigitation, Druidcraft
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, plus 3(1d6) poison damage and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Nature’s Veil. As a bonus action, the pseudodragon can magically become invisible, along with any equipment it is wearing as well as its summoner until the start of its next turn.
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