Tiny Dragon, Neutral Good
Armor Class 14 (natural armor)
Hit Points 10 (2d8 + 2)
Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Skills Perception +3, Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 120 feet of it that can understand a language.

Canny Camoflauge. The pseudodragon has Expertise and Advantage on Stealth checks.

Innate Spellcasting. The pseudodragon can cast spells using its Wisdom as its Spellcasting modifier. (DC 11)

At-will - Enlarge/Reduce(self only), Prestidigitation, Druidcraft

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, plus 3(1d6) poison damage and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Bonus Actions

Nature’s Veil. As a bonus action, the pseudodragon can magically become invisible, along with any equipment it is wearing as well as its summoner until the start of its next turn.

Habitat: CoastalDesertForestHillMountainUrban

KayinCloud

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