Sunlight Hypersensitivity. The wendigo takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Keen Hearing and Smell. The wendigo has advantage on Perception checks made to hear or smell things.
Never-Ending Hunger. The wendigo has advantage on attack rolls versus creatures who have less than or equal to half of their maximum hit points.
Multiattack. The wendigo makes two attacks: one with its bite and one with its claws
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.
Inhuman Scream (Recharges on a short or long rest). The wendigo lets out a scream close to a human that haunts the mind. Each creature of the wendigo's choice within 30 feet that can hear it must make a DC 14 Wisdom saving throw or be frightened. A frightened creature can make another saving throw on the end of their turns, ending the effect on a success.
Description
A wendigo is a creature who was once a humanoid of some kind who has resorted to eating their own kin. This causes the creature's form to twist into an abomination of nature, always hungry and always hunting. They make their homes in cold forests, as that is the area most get lost and resort to cannibalism. They are nocturnal creatures by nature, never coming out during the day.
Previous Versions
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