Medium Construct, Neutral
Armor Class 16 Composite Plating
Hit Points 97 (15d8 + 30)
Speed 40 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +6, DEX +6, WIS +5
Skills Acrobatics +5, Athletics +6, Deception +2, Stealth +6
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 30, Passive Perception 17
Languages Dwarven, Elven, Common.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Assassinate. The warforged has advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit the warforged scores against a creature that is surprised is a critical hit.

Walking Disguise. Blade has a disguise kit integrated into him. He can use it with proficiency but must use both hands.

Cog of Invisibility. Blade is attuned to a magical cog inside him, that allows him to cast Invisibility /3 a day.

Fastened Step. As long as he wields both Crescent Guard Hooks he may cast far step At will once a day.

Drain, Release, Destroy. Blade Crescent Guard Hooks can hold up to two souls (one in each blade), and he can choose what to do with them:

  1. Release- As a quick action, letting the soul go to the afterlife.
  2. Drain- Use one Action to Drain the life force out of the soul, Releasing what's left of it. Drain restores 3d10 Hitpoints
  3. Destroy - If used on the soul, the creature's soul must make a Wisdom 10 saving throw or be destroyed. Not even A wish Spell can bring her back.
Actions

Multiattack. Blade can attack twice with his Crescent Guard Hooks or twice unarmed. His Crescent Guard Hooks are Armblades and he can draw them out of his arms as a bonus action.

Crescent Guard Hook. Melee Magical Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 8) slashing damage. If the target is not a construct or undead, it must make a Wisdom 15 Saving throw or take additional 1d12 Psychic damage. Dying from the blade's damage, Captures the soul of the victim in one of the blades.

Unarmed Strike. Melee Unarmed Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 +3) The target must make a DC 15 concentration save or be stunned.

Reactions

shuang gou swiftness. Once around after taking damage from a melee attack in no more then 10ft away, blade can flip, hold with his legs and drop the enemy weapon, if the enemy wields no weapon he is knocked prone. This requires a contest of Strength checks. 

Description

The Monk. Blade is a Envoy Warforged. A kenshi who moves from target to target, efficient and quite.

The most efficient soldier. A Warfordged doesn't require to breathe, drink, eat or sleep to live. He is immune to disease, and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put him to sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2018 2:41:12 AM
88
0
1
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11/20/2018 8:54:03 AM
106
0
2
Coming Soon
12/8/2018 6:14:19 AM
201
0
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Coming Soon

Monster Tags: construct

Habitat: Urban

Aldosama

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