Medium Undead, Chaotic Evil
Armor Class 15 Cloth armor
Hit Points 66 (10d8 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws DEX +8
Skills Acrobatics +9, Nature +6
Damage Vulnerabilities Cold, Fire, Radiant
Senses Darkvision 60ft, Truesight 60ft, Passive Perception 12
Languages Deep Speech Can understand but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Two-Weapon Fighting: Cathedral Grave Warden can add it's ability modifier to its second Melee Weapon Attack. 

Undead Fortitude: If Cathedral Grave Warden drops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless it was a result of radiant damage or a critical hit. On a success it drops to 1 hit points instead. 

Rejuvenation: If it dies, Cathedral Grave Warden returns to life with full hit points 1d4 days later upon the consecrated ground it was created. Only a wish spell can prevent this trait from functioning. 

 

Actions

Multi-Attack: Cathedral Grave Warden makes two Melee Weapon Attacks (4 total with two-weapon fighting)

Warden Blade: Melee Weapon Attack: + 9 to hit, reach 5ft., one target. Hit: 10 (1d8 + 5) [slashing] damage. 

Dancing Blades: 3x Melee Weapon Attacks: + 9 to hit, reach 5ft radius area of effect, Hit: 10 (1d8 + 5) [slashing] damage for each hit. (6 possible hits with Two-Weapon Fighting) Attacks against Cathedral Grave Warden have advantage until it's next turn. 

Description

Agile fighters that were tasked with disposing of any undead that emerge from their graves. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2018 5:31:07 AM
1
1
1
Coming Soon
12/8/2018 5:52:04 AM
9
1
1
Coming Soon

Habitat: CoastalDesertForestGrasslandHillMountainSwampUnderdark

WillPark

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