Armor Class
14
Leather
Hit Points
55
(5d8 + 3)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
18
(+4)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +5, INT +6
Skills
Arcana +8, History +6, Intimidation +5, Religion +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 120 ft. In magical and non-magical darkness, Passive Perception 10
Languages
All All
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Revel. Any time the cenobite takes damage from a physical attack, It gains temporary hit points equal to half of the damage taken. This is calculated after taking the damage.
Actions
Meathook. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target. Hit: 9 (2d6 + 3) Piercing Damage.
Description
The Cenobites all have horrific mutilations and/or body piercings, and wear fetishistic black leather clothing that often resembles butchery garments or religious vestments. The clothing also serves to support their piercings and tools.