Medium Fiend, Any Non-Good Alignment
Armor Class 14 Leather
Hit Points 55 (5d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +5, INT +6
Skills Arcana +8, History +6, Intimidation +5, Religion +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft. In magical and non-magical darkness, Passive Perception 10
Languages All All
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Revel. Any time the cenobite takes damage from a physical attack, It gains temporary hit points equal to half of the damage taken. This is calculated after taking the damage.

Actions

Meathook. Melee Weapon Attack: +5 to hit, Reach 5 ft., one target. Hit: 9 (2d6 + 3) Piercing Damage.

Description

The Cenobites all have horrific mutilations and/or body piercings, and wear fetishistic black leather clothing that often resembles butchery garments or religious vestments. The clothing also serves to support their piercings and tools.

Monster Tags: fiend

Evelyndecorus