Small Construct
Armor Class 13
Hit Points 15 (3d6)
Speed 25 ft.
STR
8 (-1)
DEX
15 (+2)
CON
8 (-1)
INT
10 (+0)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws DEX +4, INT +2
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 18
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight: Can see normally in the dark out to 120 feet, and has advantage on perception checks that rely on sight. 

Vigilant: The watcher cannot be surprised.

 

Actions

Head strike, jumping smash or tail swipe: Melee attack: +4 to hit, reach 5 ft., one target, 1d4+2 bludgeoning damage.

Energy blast: Ranged Attack: +4 to hit, reach 60 ft., one target, 1d4+2 force damage.

Blinding Flash: 15 ft. cone flash that can blind enemies for 1 round(opponents have disadvantage at night on the save), the enemy must make a DC13 Dexterity save to avoid the flash.

 

Description

Metal bipedal lizard-like creature with a single cyclops like eye on it's head. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2021 9:12:27 AM
1
1
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KingParrot