Armor Class
13
Hit Points
15
(3d6)
Speed
25 ft.
STR
8
(-1)
DEX
15
(+2)
CON
8
(-1)
INT
10
(+0)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
DEX +4, INT +2
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Passive Perception 18
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Sight: Can see normally in the dark out to 120 feet, and has advantage on perception checks that rely on sight.
Vigilant: The watcher cannot be surprised.
Actions
Head strike, jumping smash or tail swipe: Melee attack: +4 to hit, reach 5 ft., one target, 1d4+2 bludgeoning damage.
Energy blast: Ranged Attack: +4 to hit, reach 60 ft., one target, 1d4+2 force damage.
Blinding Flash: 15 ft. cone flash that can blind enemies for 1 round(opponents have disadvantage at night on the save), the enemy must make a DC13 Dexterity save to avoid the flash.
Description
Metal bipedal lizard-like creature with a single cyclops like eye on it's head.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/8/2021 9:12:27 AM
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1
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1
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Coming Soon
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