Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Spellcasting. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Waur has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d10 + 3 piercing damage plus 1d8 cold damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 10d8 cold damage on a failed save, or half as much damage on a successful one.
Description
Appearance Scales covered with painted handprints of minions, admirers, or children
Mannerisms Slowly and constantly fans wings
Bonds I’m determined to destroy the adventurers who slew my parent—and everyone connected to them.
Bonds I’m obsessed with attracting the attention of another dragon.
Flaws and Secrets The prospect of living for centuries more exhausts me
Goals Secure the allegiance of loyal and powerful minions
Personality Traits I have named the wind that blows through my lair and speak to it often. It is my sole companion.
Ideals Service. I used to live as a beast, before learning what is possible when creatures put aside their petty needs in service of a greater goal.
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