Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Spellcasting. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Aryz has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d10 + 3 piercing damage plus 1d8 cold damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 10d8 cold damage on a failed save, or half as much damage on a successful one.
Description
Appearance Rings piercing crest or wing edges
Mannerisms Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon
Bonds A nearby person intrigues me with fascinating questions and bizarre ideas.
Flaws and Secrets Given the opportunity, I eat to excess and then fall into a long, deep sleep.
Goals Establish a lair and develop the land around it to maximize safety and good hunting
Personality Traits I can recall many tidbits of lore picked up over the centuries but have no sense of their import.
Personality Traits don’t like the taste of warm blood and always rinse my mouth out with snow after a fight
Ideals Rapacity. When a creature has the misfortune of crossing my path, I ask myself two questions: Am I hungry now? And if not, will I be hungry later? (Any)
Comments