Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Reckless. At the start of its turn, Aeros can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Pack Tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d10 + 3 piercing damage plus 1d8 cold damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 10d8 cold damage on a failed save, or half as much damage on a successful one.
Description
Appearance Shortened, stocky body
Mannerisms Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or whistles
Bonds I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect them—or avenge them.
Flaws and Secrets I’m convinced that a version of me on a different world in the Material Plane is hoping to destroy me and steal my hoard.
Goals Sabotage the efforts of other young dragons to establish lairs in the local area
Personality Traits Whenever I encounter a new type of creature, I try to lure it back to my lair so I can add it to my collection of frozen trophies.
Ideals Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil)
Comments