Medium Humanoid (Dwarf), Neutral Good
Armor Class 13 Hide Armor
Hit Points 24 (3d8 + 9)
Speed 25 ft.
STR
13 (+1)
DEX
13 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws WIS +4
Skills Insight +4, Medicine +4, Perception +4, Stealth +3, Survival +4
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Dwarvish
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Spellcasting. The druid is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame

1st level (2 slots): purify food and drink

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if wielded with two hands.

Monster Tags: Sidekick

JonathanBashvitz

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