Armor Class
13
Hide Armor
Hit Points
24
(3d8 + 9)
Speed
25 ft.
STR
13
(+1)
DEX
13
(+1)
CON
17
(+3)
INT
12
(+1)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
WIS +4
Skills
Insight +4, Medicine +4, Perception +4, Stealth +3, Survival +4
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Common, Dwarvish
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Spellcasting. The druid is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame
1st level (2 slots): purify food and drink
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if wielded with two hands.
Comments