Medium Humanoid (Human), Lawful Evil
Armor Class 15 (dual wielder)
Hit Points 104 (16d8 + 32)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +6, WIS +3
Senses Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hook-hand. Hook's left hand is replaced with a prosthetic hook and cannot be disarmed.

Actions

Multiattack. Hook makes three melee attacks: two with his rapier and one with his hook.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hook. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature.

Flintlock. Ranged Weapon Attack: +6 to hit, range 30 ft./90 ft., one target. Hit: 6 (1d10 + 4) piercing damage.

Reactions

Parry. Hook adds 2 to its AC against one melee attack that would hit him. To do so, Hook must see the attacker.

Legendary Actions

Hook can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of its turn.

Weapon Attack. Hook makes a weapon attack.

Command Ally. Hook targets one ally it can see within 30 feet of it. If the target can see or hear him, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

Rallying Cry (Costs 2 Actions). Hook and all pirates within 30 feet that can see or hear him regain 20 hit points.

Monster Tags: NPC

stuntmantan

Comments

Posts Quoted:
Reply
Clear All Quotes