Armor Class
14
(natural armor)
Hit Points
22
(3d8 + 9)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
WIS +3
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Cold, Fire, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Abyssal, Common Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Fire Aura. Each creature that begins their turn within 5 feet of the burning skeleton takes 3 (1d6) fire damage.
Death Burst. When the burning skeleton is destroyed, it explodes in a burst of fire. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage.