Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 58 (8d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Senses Blindsight 60ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude: If Corpse-Grub drops to 0 hit points, it must make a Constitution save with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success it drops to 1 hit point instead. 

Rejuvenation: If it dies, Corpse-Grub returns to life with full hit points 1d4 days later upon the consecrated ground it was created. Only a wish spell can prevent this trait from functioning. 

Actions

Multi-Attack: Corpse-Grub makes three Bash attacks. 

Bash: Melee Weapon Attack: +7 to hit, reach 5ft., one target, Hit: 9 (1d8 + 4) [bludgeoning] damage. Target must make a DC 15 Constitution saving throw or begin "bleeding," taking 3 (1d6) [piercing] damage each round for 3 rounds. 

Description

A writhing mass of maggots and flesh attached to a single hollow. Typically found near water and filth.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

WillPark

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