Medium Undead, Any Evil Alignment
Armor Class 8 Natural armor
Hit Points 22 (3d8 + 9)
Speed 40 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

False Appearance. When not moving, the zzombie bitejumper is indistinguishable from a normal corpse.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4+1) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Description

The evil mage Zzo loved zombies so much, he made his own variations. Night after night of backbreaking work in both experimenting and digging up graves, until Zzo's work paid off! His creations (which he dubbed zzombies) were alive! ALIVE!

The bitejumper is a very fast zzombie with sharp teeth and clever brains. It lays immobile, looking like just another dead body, except for the smell of peppermint they give off.

 

Habitat: Urban

Gamer_Thirteen

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