Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 14 (padded armor, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Shortsword. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., range 20.ft/60 ft., one target. Hit: 4 (1d6+1) piercing damage.

3 Javelins. Ranged Weapon Attack: +2 to hit, range 30 ft./120 ft., one target. Hit: 3 (1d6) piercingdamage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Amalica

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