Medium Humanoid (Gith, Half-Elf), Chaotic Good
Armor Class 16 Leather armor and Coat
Hit Points 91 (14d8 + 28)
Speed 35 ft., Swim 20 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +6, DEX +6, CHA +6
Skills Athletics +5, Intimidation +5, Stealth +7
Senses Darkvision 30, Passive Perception 11
Languages Common, Goblin, Elvish, Learning Luxodon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Leadership (3/day). The Pirate Captain utters a command whenever a friendly creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Pirate Captain. A creature can benefit from only one Leadership die at a time. This effect ends if the Pirate Captain becomes incapacitated.

Flourish. The Pirate Captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs.The Pirate Captain has advantage on ability checks and saving throws to resist being knocked prone.

Take the Wheel: Can give up her action on her turn to give someone else an additional action

Captain's Coat: Has advantage on intimidation and stealth checks

Actions

Multiattack. The captain makes two attacks: one with her pistol and one with her cutlass. Or she makes two with her longsword.

Pistol: Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (1d10 + 6) piercing damage. Misfire 1

Musket: Ranged Weapon Attack: +6 to hit, range 80/160 ft., one target. Hit: 12 (1d12 + 6) piercing damage. Misfire 1

Cutlass: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 7) slashing damage, or 11 (1d10 + 7) slashing damage if used with two hands.

Bonus Actions

Reload Firearm

 

Reactions

Shape Up, Ye Dog (3/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to re-roll their attack roll.

Parry. The Pirate Captain adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

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Monster Tags: roguehumanoid

Habitat: CoastalUrban

JammieBooker

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