Medium Aberration, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 41 (4d10 + 21)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
7 (-2)
CHA
14 (+2)
Skills Deception +4, Perception +1, Performance +4
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Regeneration. Vodra regains 3 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. Vodra makes three attacks: one with its song and two with its claws.

The Song. Ranged Attack; DC 13 Constitution saving throw, reach 20 ft., one target. Hit: 3 (1d6) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be infected with eternal drowning. While infected, the target cannot breathe as water is magically filling up their lungs. They must make a DC 13 Constitution saving throw at the end of every turn or gain a level of Exhaustion and take 1d4 damage. If a humanoid dies during this effect they rise as a Drowned One. 

Bonus Actions

 

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

 

Lair and Lair Actions

 

Monster Tags: humanoid

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