Armor Class
12
(natural armor)
Hit Points
4
(1d6 + 1)
Speed
25 ft.
STR
9
(-1)
DEX
13
(+1)
CON
12
(+1)
INT
4
(-3)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
CON +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Tough Hide. The armadillo has advantage on saving throws against melee attacks while it isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Reactions
Protective Ball. The armadillo can use its reaction to curl up into a ball, granting it 14 AC and advantage against all melee damage. While it is curled, the armadillo cannot attack or move, and can use an action to uncurl.
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Posted Jul 1, 2019Yo what the **** "Advantage on saving throws against melee attacks" mean tho? Unsubcribed