Multiattack. The captain makes two melee attacks or two ranged attacks. It can use its Command or Maneuver Allies in place of one attack.
Longsword. Melee Weapon Attack: +5 to hit, one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one creature. Hit: 5 (1d8 + 1) piercing damage.
Command. The captain targets one ally it can see within 30 feet of it. If the target can see and hear the captain, the target can make one weapon attack as a reaction.
Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of this captain that can hear it can each use their reaction to move up to half their speed without provoking opportunity attacks.
Directed Strike (2/day). When a creature the marshal can see within 30 feet of it makes an attack roll, and the creature can hear the marshal, the marshal grants advantage to that roll.
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