Armor Class
10
(natural armor)
Hit Points
6
(1d8 + 1)
Speed
30 ft., burrow 5 ft.
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Actions
Locate ants. If the aardvark has used its burrowing speed on its turn, it can use its action to successfully locate any ants that are within 10 feet from where it burrowed.
why does it have such low charisma? i would be charmed by a aardvark any day