Medium Elemental, Neutral Evil
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 30 ft., fly 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
13 (+1)
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aura of frost A creature that starts its turn within 5ft of the katastrof is consumed by deadly frost. They must make a dc 14 Constitution saving throw, or take 2d4 cold damage, and have their speed reduced by 10ft until the start of their next turn. If they succeed the saving throw, they take half as much damage, and their speed is not reduced.

Actions

Blizzard strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) cold damage.

Disastrous Aura (recharge 5-6) Until the start of the Katastrof's next turn, their aura of frost turns into a raging blizzard. During this time, aura of frost affects any creature within 15ft of the katastrof, and the saving throw is made at disadvantage.

 

 

Description

A Katastrofis a creature of disaster and doom. Born from any natural disaster, these creatures linger months after the original disaster and cause chaos. It is sometimes thought that when another elemental dies with incredible anger, it becomes a katastrof. These creatures are highly territorial and will back off from chaos if given land to roam.

Habitat: Arctic

AlexandrosThegreat

Comments

Posts Quoted:
Reply
Clear All Quotes