Medium Humanoid (Half-Elf), Any Alignment
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Damage Resistances Force, Psychic
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Opportunist. Creatures provoke opportunity attacks from the bodyguard even if they take the Disengage action before leaving its reach.

Sentinel. When the bodyguard hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.

Reactive. The bodyguard can take one reaction on every turn in a combat. 

Bodyguard. When a creature within 5 feet of the bodyguard makes an attack against a target other than it (and that target doesn’t have this effect or the sentinel feat), the bodyguard can use its reaction to make a melee weapon attack against the attacking creature.

Actions

Multiattack. The bodyguard makes two spear attacks. If the bodyguard takes this action, it can also use a bonus action to make an Opposing End attack.

Sword Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands.

Opposing End. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Force Breath (Recharge 5–6). The bodyguard exhales arcane force in a 30-foot line. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) force damage on a failed save, or half as much damage on a successful one.

Reactions

Polearm Master. While the bodyguard is wielding their spear, other creatures provoke an opportunity attack from it when they enter the reach it has with that weapon. The bodyguard makes one Spear attack.

 

ZomblesKlein

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