Large Monstrosity, Chaotic Neutral
Armor Class 13 natural armor
Hit Points 25 (3d10 + 9)
Speed 40 ft., Burrow 30 ft.
STR
18 (+4)
DEX
7 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Condition Immunities Frightened
Senses Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Servant of Madness. The conqueror worm can sense any
creature within two miles that is suffering from any form
of madness. It is drawn to such creatures and regards
them as allies.

Tunneler. The conqueror worm can burrow through solid
rock at half its burrow speed and leaves a 5-foot-diameter
tunnel in its wake.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the target is a Medium creature or smaller, it must succeed on a DC 11 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 5 (2d4) acid damage at the start of the worm’s turns. The worm can have only one target swallowed at a time. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

Monster Tags: monstrosity

Mr_Lynx

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