Medium Elemental, Neutral Evil
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
13 (+1)
Damage Vulnerabilities Bludgeoning
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aura of Flames A creature that starts its turn within 5ft of the katastrof is consumed by burning magic. They must make a dc 14 Dexterity saving throw, or take 2d6 fire damage or half as much damage on success.

Actions

Blizzard strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) fire damage.

Disastrous Aura (recharge 5-6) Until the start of the Katastrof's next turn, their aura of frost turns into a deadly wildfire. During this time, aura of flames affects any creature within 15ft of the katastrof, and the saving throw is made at disadvantage.

 

 

Description

A Katastrofis a creature of disaster and doom. Born from any natural disaster, these creatures linger months after the original disaster and cause chaos. It is sometimes thought that when another elemental dies with incredible anger, it becomes a katastrof. These creatures are highly territorial and will back off from chaos if given land to roam.

Wildfire Katastrof are particulary volatile, killing over minor insults.

Habitat: DesertForest

AlexandrosThegreat

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