Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 40 ft, Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Devastating Roll. The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.

Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.

Siege Monster. The juggernaut deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC: 17 Strength saving throw or be knocked prone.

Description

Juggernauts usually appeared as massive vehicles fashioned of stone that moved across the ground on wheels or rollers. They ranged in height from 8 feet (2.4 meters) to 20 feet (6.1 meters) and being made of granite and other dense materials they weighed at least 50,000 pounds (23,000 kilograms). They were shaped like squat round or square buildings made of stone. Sometimes, they even had an interior area that could accommodate two human-sized passengers in relatively safety. Many were decorated with disturbing carvings or paintings to give them a terrifying appearance and no two juggernauts looked alike. 

CloudRk9

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