Devastating Roll. The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.
Siege Monster. The juggernaut deals double damage to objects and structures.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC: 17 Strength saving throw or be knocked prone.
Description
Juggernauts usually appeared as massive vehicles fashioned of stone that moved across the ground on wheels or rollers. They ranged in height from 8 feet (2.4 meters) to 20 feet (6.1 meters) and being made of granite and other dense materials they weighed at least 50,000 pounds (23,000 kilograms). They were shaped like squat round or square buildings made of stone. Sometimes, they even had an interior area that could accommodate two human-sized passengers in relatively safety. Many were decorated with disturbing carvings or paintings to give them a terrifying appearance and no two juggernauts looked alike.
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