Large Fiend, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 70 (9d10 + 25)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +7, CON +5
Skills Athletics +7, Perception +3
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Grimm Sense: The Creatures of Grimm are attracted to strong negative emotions. If a creature is within 60ft of a Grimm, it can attempt to locate the creature by doing a Grimm Sense. The target creature(s) must make a Will save (Will save is a combination of your Con, Int, Wis and Cha modifier divided by 4 and plus your proficiency bonus.) If the Creature(s) fail the Will save, any Grimm within 60ft automatically know their location and attempt to reach the creature.

Actions

Multiattack. The Ursa makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

Ursa are as monstrous as they are large. Covered in thick black fur and bone-like plate armor, these hulking fiends bullishly break through any obstacle in pursuit of their prey.

Monster Tags: fiend

Habitat: Forest

Hyuga1204

Comments

Posts Quoted:
Reply
Clear All Quotes