Grimm Sense: The Creatures of Grimm are attracted to strong negative emotions. If a creature is within 60ft of a Grimm, it can attempt to locate the creature by doing a Grimm Sense. The target creature(s) must make a Will save (Will save is a combination of your Con, Int, Wis and Cha modifier divided by 4 and plus your proficiency bonus.) If the Creature(s) fail the Will save, any Grimm within 60ft automatically know their location and attempt to reach the creature.
Multiattack. The Ursa makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Description
Ursa are as monstrous as they are large. Covered in thick black fur and bone-like plate armor, these hulking fiends bullishly break through any obstacle in pursuit of their prey.
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