Medium Undead, Chaotic Evil
Armor Class 16
Hit Points 45 (10d8)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
16 (+3)
CHA
17 (+3)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Any languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Ethereal Sight. The Corpsewalker can see 90 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The Corpsewalker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Dead Sense. The Corpsewalker knows the location of all dead monsters within 120 feet of its current location. This ability senses corpses on the Ethereal and Material Plane simultaneously.

Actions

Etherealness. The Corpsewalker enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Wail of Longing (Recharge 6). Each creature within 60 feet of the Corpsewalker that can hear it must make a DC 14 Wisdom saving throw or use all their movement and actions on their next turn to move towards the Corpsewalker, taking the most direct path possible. Affected creatures can reroll their saving throw if/when they take damage moving towards the Corpsewalker, ending the effect on a success. If an affected creature successfully gets within 5 feet of the Corpsewalker, They use any remaining actions to wait. The Corpsewalker retains this ability even when it uses its Corpse Possession ability.

Corpse Possession. The Corpsewalker takes control of one corpse within 5 feet of it that is not affected by the spells hallow, ceremony, gentle repose, or is within a holy location. The Corpsewalker now controls the body as if it were its own. The Corpsewalker can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics and non-magical abilities, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the Corpsewalker ends it as a bonus action, or the Corpsewalker is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the Corpsewalker reappears in an unoccupied space within 5 feet of the body, and the body crumbles into unusable bones and dust.

Description

Corrupted spirits of the most vile sort, Corpsewalkers are tainted souls who crave life above all else. Their relentless search for a new body has driven them past the possession of living hosts like other spirits, and instead draws them to the unconsecrated corpses of other creatures.

Once in a corporeal body, Corpsewalkers will often attempt to amass a collection of dead bodies it can use as backup hosts, should its current body become unusable.

Habitat: DesertSwampUnderdarkUnderwaterUrban

Darkive

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