Large Undead, Any Chaotic Alignment
Armor Class 15 natural armor
Hit Points 65 (10d10 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Resistances Bludgeoning
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages understands all languages it knew in life but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ice Walk. The amalgamate can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Shatter. When the amalgamate is reduced to 0 hit points, it shatters in an explosion of jagged ice. Each creature within 10 feet of it must make a DC 15 Dexterity saving throw or take 14 (4d6) piercing damage and 14 (4d6) cold damage on a failed save, or half as much on a successful one.

Snow Sight. The amalgamate is able to see clearly through an area obscured by snow or ice.

Standing Leap. The amalgamates long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start.

Sturdy. The amalgamate can fall safely from heights up to 60 feet, taking no damage or suffering any ill side effects.

Actions

Multiattack. The amalgamate makes two slam attacks.

Slam. Melee Weapon Attack: +7 , to hit, reach 10 ft. one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8)  cold damage.

Ice Glaze (Recharge 5-6). The amalgamate touches the ground launching spikes of ice in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 16 (3d10) piercing damage plus 16 (3d10) cold damage on a failed save, or half as much damage on a successful one. This area becomes difficult terrain.

Description

The crystal amalgamate is a large undead, made mostly of ice with several skulls and bodies within.

Monster Tags: undead

Habitat: Arctic

VampiricStudios