Large Construct, Any Alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
14 (+2)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws WIS +8
Skills Arcana +5, Insight +7, Perception +7, Persuasion +6, Religion +8
Damage Resistances Acid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft. , Passive Perception 14
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

Spellcasting. The statue is a 20th-level spellcaster. Its spellcasting ability is Wisdom (save DC 16, +8 to hit with spell attacks). The statue can cast any cleric spell up to 3rd level at will.

Actions

Multiattack. The statue makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.

Bolt. Ranged Spell Attack: +8 to hit, range 90 ft., one target. Hit: 37 (6d10 + 4) damage of one of the following types (statue’s choice): acid, cold, fire, force, lightning, radiant, or thunder.

Description

The defining feature of a temple is a statue of a god—which the actual god can occupy and animate at any time. When that statue animates, use this stat block.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2021 4:46:57 AM
35
7
--
Coming Soon

Monster Tags: construct

Bruce_K_Logan

Comments

Posts Quoted:
Reply
Clear All Quotes