Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Boiling Carnage. When another gnoll is within 5 ft of the Authuzo the dc of the bit increases by one.
Blood Sense. The Authuzo has advantages on perception and investigation checks on finding creatures who are below there max hit points or if they have there blood.
Multiattack. The gnoll makes three attacks: one with its bite and two with its claw or it’s grasping tail.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Further more the target needs to make a DC13 constitution saving throw, on a failure the creature takes 2d4 necrotic damage and can’t regain hit points until they succeed on the constitution save at the end of there turn, they also take 1d4 of necrotic damage at the beginning of there turn that can’t be healed, if the creature succeeds they take half damage. You can end the constitution save and necrotic damage early if you cast a lesser restoration spell on the creature.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8+ 3) slashing damage.
Grasping Tail. The targeted creature must make a DC16 Strength saving throw. On a failure the creature is grappled while grappled the creature is also restrained, and takes 1d10 bludgeoning damage and 1d4 piercing damage, furthermore any damage done to the Authuzo while a creature is grappled in this way task half and the grappled creature take the other half. While a creature is grappled in this way the Authuzo can’t use its grasping tail again.
Sudden Rush. Until the end of the turn, the Authuzo’s speed increases by 40 feet and it doesn’t provoke opportunity attacks. If a creature is grappled the Authuzo speed increases by 20 feet.
Previous Versions
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7/10/2021 4:04:57 PM
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7/19/2021 5:17:49 AM
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11/11/2021 4:58:39 AM
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11/11/2021 5:02:53 AM
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