Trampling Charge. If the Boarbatusk moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Grimm Sense: The Creatures of Grimm are attracted to strong negative emotions. If a creature is within 60ft of a Grimm, it can attempt to locate the creature by doing a Grimm Sense. The target creature(s) must make a Will save (Will save is a combination of your Con, Int, Wis and Cha modifier divided by 4 and plus your proficiency bonus.) If the Creature(s) fail the Will save, any Grimm within 60ft automatically know their location and attempt to reach the creature.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 8 (1d10 + 3) bludgeoning damage
Description
Boarbatusk are medium sized, boar like Grimm. The Grimm primarily uses its two long tusks to gore its victims. If at range, the Boarbatusk with charge its prey and attempt to knock them prone before stomping them to death.
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