Medium Fiend, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 33 (3d12 + 15)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +5, CON +5
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 10
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the Boarbatusk moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Grimm Sense: The Creatures of Grimm are attracted to strong negative emotions. If a creature is within 60ft of a Grimm, it can attempt to locate the creature by doing a Grimm Sense. The target creature(s) must make a Will save (Will save is a combination of your Con, Int, Wis and Cha modifier divided by 4 and plus your proficiency bonus.) If the Creature(s) fail the Will save, any Grimm within 60ft automatically know their location and attempt to reach the creature.

Actions

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 8 (1d10 + 3) bludgeoning damage

Description

Boarbatusk are medium sized, boar like Grimm. The Grimm primarily uses its two long tusks to gore its victims. If at range, the Boarbatusk with charge its prey and attempt to knock them prone before stomping them to death.

Monster Tags: fiend

Hyuga1204

Comments

Posts Quoted:
Reply
Clear All Quotes