Large Beast, Unaligned
Armor Class 12 Natural armour
Hit Points 66 (7d10)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
9 (-1)
Skills Perception +2
Damage Resistances Cold
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bearguin has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bearguin makes two attacks; one with its beak and one with its claws

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) piercing damage. 

Claws. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: 15 (3d6 + 5) slashing damage.

Description

In heat or in cold, in the south or the north, one thing never changes: wizards gonna wiz... Or something. One might wonder: what does an owl have to do with a bear? Why would a mad mage experiment in uniting the two? Alas, great minds think alike, and another mad mage based in Mount Jamanroliki thought: what if a bear and a penguin were combined? At least his combining order was original, resulting in a bearguin.

Habitat: Arctic

Dionysian53

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