Armor Class
17
Studded Leather
Hit Points
76
(8d10 + 24)
Speed
30 ft.
STR
11
(+0)
DEX
20
(+5)
CON
16
(+3)
INT
13
(+1)
WIS
15
(+2)
CHA
14
(+2)
Saving Throws
STR +3, CON +6
Skills
Insight +5, Perception +5, Persuasion +8, Sleight of Hand +8, Stealth +8, Survival +5
Senses
Passive Perception 16
Languages
Common, Draconic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Sharpshooter
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Action Surge
You can take one additional action on your turn. This can be used 1 times per short rest
You can take one additional action on your turn. This can be used 1 times per short rest
Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, sex, height and weight. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
Actions
Multiattack. Adan makes two attacks.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Light Crossbow. Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Bonus Actions
Second Wind. Once per short rest, you can use a bonus action to regain 1d10 + 8 HP.
Rallying Cry. When you use your Second Wind feature, you can choose up to 3 allies that can see or hear you within 60 ft. to regain 8 HP.
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