Dwarven Reslience. Graiw has advantage on saving throws against poison, and resistance against poison damage.
Stonecunning. Whenever Graiw makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.
Multiattack. Graiw makes three melee attacks, preferring the greataxe when possible.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Disarm. When Graiw makes a successful melee attack, he can use his bonus action to attempt to disarm his target if it is wielding a weapon and fails a DC14 strength saving throw. This bonus action draws from the same charge as Parry.
Parry (Recharge 1-3). Graiw adds 1d4 to his AC against one melee attack that would hit him, if he can see the attacker and he is wielding a melee weapon.
Riposte. Graiw makes a melee weapon attack against a creature that misses him with a melee attack. This reaction draws from the same charge as Parry.
Description
A veteran of the Greyhawk wars, Graiw seems competent with his weapons and comfortable in his armor, but all he wants now is a good game of dragonchess. He carries a game set in a small pouch at his waist. He seems to have enough gold hidden about his person to support a modest lifestyle without too much effort.
Previous Versions
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