Medium Humanoid (Any Race), Any Alignment
Armor Class 17 Armor plates
Hit Points 92 (10d8 + 4)
Speed 35 ft.
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +7
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Syncing force. When the guard is within melee attack range of an enemy with another another friendly guard, the guards sync their attack perfectly and allow for an extra 1d6 +3 damage (damage depending on the weapon)

Growing Fire. When the guard is hit with a weapon, the armor they wear spark and lights a fire underneath. After 3 hits, the fire underneath explodes and hits any creature within melee range. (3d4+2)

Actions

Multiattack. Can make an attack with the glaive and elbow slash. Two attacks with the glaive. Three attacks with the elbow slash

Elbow Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (2d8 + 4) [Slashing] damage. 

Glaive. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit:  (2d10 + 6) [Slashing] damage. 

Bonus Actions

Pressure release. When the guard has been hit, it can release the any fire built up underneath at any time before it reaches 3 hits. (1d6+2 or 2d6+2, depending on hits taken)

Reactions

Opportunity attack. When a creature within melee range attempts to move out of range, an attack can be done. 

Description

Guard wears black armor with a flame red undertone underneath armor. The breastplate contains a flame red "v" on the front and back and the elbow armor contains spike blades off the ends. They stand tall and appear to be well trained and built. 

Fruity_Fussion

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