Syncing force. When the guard is within melee attack range of an enemy with another another friendly guard, the guards sync their attack perfectly and allow for an extra 1d6 +3 damage (damage depending on the weapon)
Growing Fire. When the guard is hit with a weapon, the armor they wear spark and lights a fire underneath. After 3 hits, the fire underneath explodes and hits any creature within melee range. (3d4+2)
Multiattack. Can make an attack with the glaive and elbow slash. Two attacks with the glaive. Three attacks with the elbow slash
Elbow Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d8 + 4) [Slashing] damage.
Glaive. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (2d10 + 6) [Slashing] damage.
Pressure release. When the guard has been hit, it can release the any fire built up underneath at any time before it reaches 3 hits. (1d6+2 or 2d6+2, depending on hits taken)
Opportunity attack. When a creature within melee range attempts to move out of range, an attack can be done.
Description
Guard wears black armor with a flame red undertone underneath armor. The breastplate contains a flame red "v" on the front and back and the elbow armor contains spike blades off the ends. They stand tall and appear to be well trained and built.
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