Small Beast, Unaligned
Armor Class 13 natural armor
Hit Points 22 (3d6 + 12)
Speed 25 ft., Burrow 5 ft., Climb 10 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +2
Damage Resistances Piercing, Poison
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The honey badger has advantage on Wisdom (Perception) checks that rely on smell.

Relentless. If the honey badger takes 5 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Recharges after a short or long rest.

Improved Critical. The honey badger scores a critical hit on a roll of 19 or 20.

Rubbery. The honey badger has advantage on ability checks and saving throws made to escape a grapple. 

Actions

Multiattack. The honey badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Stench (1/day). As a bonus action, the honey badger can drop a "stink bomb" that lasts for 1 minute or until a strong wind disperses it. Any creature other than the honey badger that starts its turn within 5 feet of the honey badger must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the stench of all creatures for 1 hour. 

Description

A honey badger is fearless and will often fight to the bitter end.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2018 2:56:36 PM
1920
10
SS1
Coming Soon

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillMountain

Benz74M

Comments

Posts Quoted:
Reply
Clear All Quotes