Armor Class
13
Natural Armor
Hit Points
18
(1d4 + 2)
Speed
5 ft.
STR
2
(-4)
DEX
5
(-3)
CON
14
(+2)
INT
15
(+2)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws
CON +4, WIS +4
Damage Immunities
Poison
Senses
Darkvision 30 ft., Passive Perception 10
Languages
Common, Undercommon --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Necrotic Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d8 +1 necrotic damage and regain half the damage.
Cranium Ache. Albino rat casts 'Magic missile'. However, that missiles are invisible and pass through wall or other barricades along as targets are still within sight. The damage type is also replaced by Psychic.
Acidic Regurgitation. Albino Rat casts 'Acid Splash.
Bonus Actions
Rat repopulation. If any rat creatures have died since the last turn, you can use a bonus action to replace the rat with one of the exact same, back at full health
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/28/2021 10:53:06 PM
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2
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0
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5
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Coming Soon
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11/12/2021 7:56:57 AM
|
6
|
3
|
--
|
Coming Soon
|
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