Armor Class
13
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
20 ft., Swim 30 ft., Burrow 15 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
4
(-3)
WIS
13
(+1)
CHA
5
(-3)
Skills
Perception +3, Stealth +2
Condition Immunities
Frightened
Senses
Blindsight Adapting to it's environment, Cavern Crocodiles had no need for eyes, so they eventually lost them., Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Collapse. While underground under an enemy this action can be used. The afflicted enemy must then perform a DC 12 Dexterity saving throw. If failing the Dexterity saving throw, the afflicted becomes prone.
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