Medium Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., Swim 30 ft., Burrow 15 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
4 (-3)
WIS
13 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +2
Condition Immunities Frightened
Senses Blindsight Adapting to it's environment, Cavern Crocodiles had no need for eyes, so they eventually lost them., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Collapse. While underground under an enemy this action can be used. The afflicted enemy must then perform a DC 12 Dexterity saving throw. If failing the Dexterity saving throw, the afflicted becomes prone.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

MikePyke

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