Huge Beast, Unaligned
Armor Class 18 Natural Armour
Hit Points 302 (26d12 + 133)
Speed 40 ft.
STR
21 (+5)
DEX
13 (+1)
CON
25 (+7)
INT
7 (-2)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +11, DEX +7, CON +13, WIS +6
Damage Resistances Bludgeoning
Senses Passive Perception 16
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Thick hide. Rancor have incredibly thick skin, giving them resistance to Bludgeoning

Tremorsense. Rancor are able to sense subtle tremors in the ground around them. This enhances their ability to track their prey. 

Actions

Multiattack. The Ancient Rancor may make two attacks on its turn. Either two claws, a claw and a bite, or two bites. 

Claw. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit 16 (2d10 + 5) Slashing Damage. When hit by this attack, the victim must make a DC(10 + Hit Excess over AC) Dexterity saving throw or become Grappled by the Rancor and lifted 10ft. above the ground.

At the beginning of their turn, a creature Grappled by the Rancor must succeed on a DC15 Strength saving throw or remain in the Rancor's grasp. 

Bite. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 23 (4d8 + 5) Piercing Damage. This attack can only be performed on a Grappled target. 

If this attack is used on a target that has 0 hp, they are swallowed whole, healing the Rancor for 25 (10d4) and granting it Advantage on its next attack. 

Legendary Actions

The Ancient Rancor can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action can be taken at a time and only at the end of another creature's turn. The Ancient Rancor regains spent Legendary Actions at the start of its turn. 

Slashing Swipe. Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit 16 (2d10 + 5) Slashing Damage. 

Hurl. (Costs 2 actions) Dexterity saving throw: range 60ft. The Rancor picks up a nearby boulder and hurls it at a target within range. The target must succeed on a DC19 Dexterity saving throw or take 21 (6d6) Bludgeoning damage and be knocked prone (half as much on a successful save). 

This Action can also be performed by hurling a Grappled creature at the target. The Grappled creature automatically fails the Dexterity save. 

Hunt. (Costs 2 actions) The Rancor can move up to 60ft. in any direction, as long it moves toward a creature that has recently dealt damage to it. This movement does not provoke Opportunity Attacks. 

Habitat: Desert

AranYeshiva

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