Medium Celestial (Wizard), Chaotic Neutral
Armor Class 24
Hit Points 81 (18d8)
Speed 30 ft., Fly 120 ft.
STR
8 (-1)
DEX
22 (+6)
CON
10 (+0)
INT
20 (+5)
WIS
17 (+3)
CHA
22 (+6)
Saving Throws DEX +11, CON +5, INT +10, WIS +8
Skills Acrobatics +16, Arcana +14, Deception +15, History +14, Insight +13, Medicine +8, Nature +10
Damage Resistances Fire, Lightning, Necrotic, Damage from Spells
Damage Immunities Poison, Psychic, Radiant
Condition Immunities Charmed
Senses Truesight 60 ft, Passive Perception 12
Languages All, Telepathy 1 mile
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. Charis spell casting ability is Charmisa (Spell DC 21). She can innately cast these spells, requiring no material components. 

At-Will: control water, control winds, creation, dream, gust of wind, project image, simulacrum

1/day: control weather, whirlwind 

Magic Resistance. Charis has advantage on saving throws against spells and other magical effects.

Spellcasting. Charis is an 15th-level spellcaster. Its spellcasting ability is Intelligence (Spell DC 20, +12 to hit with spell attacks). Charis can cast the following wizard spells prepared:

Cantrips (at will): fire bolt, gust, light, mage hand, prestidigitation

1st level (4 slots): charm person, find familiar, magic missile, unseen servant

2nd level (3 slots): flaming sphere, mirror image, misty step

3rd level (3 slots): counterspell, dispel magic, lightning bolt

4th level (3 slots): banishment, faithful hound, resilient sphere

5th level (2 slots): cloudkill, cone of cold, conjure elemental

6th level (1 slot): chain lightning

7th level (1 slot): finger of death

8th level (1 slot): antipathy/sympathy

Radiant Flames. When Charis cast a spell that deals fire damage, they deal an extra 6 (1d10) radiant damage. 

Special Equipment. Charis wears +2 Earings of Arcana, which giver a plus two to her spell attack and spell DC and allows her to +2 to her AC. She possess a Necklace of Avoidance, which once a day can make it so she takes no damage that round. She also possess two rings that give her the benefits of mind blank and gives her telepathy for 120 feet. 

Triple Focus. Charis can focus on three concentration spells at the same time. 

Windly Shield. When Charis is attacked by a ranged attack, the attack has disadvantage. When a creature enters within 10 feet of her, they end up taking 3 slashing damage. 

Actions

Multiattack. Charis can make two attacks, two with the Spear of Grace or one attack with the Spear of Grace and cast a spell. 

Spear of Grace. Melee or Range attack: +11 to hit, reach 5 to 100 ft., one target. Hit: 14 (1d8 + 9) piercing or slashing damage, 5 (1d8) psychic damage, and 5 (1d8) radiant damage. 

Firebolt. Ranged Spell Attack: +12 to hit, reach 120 ft., one target. Hit: 18 (3d10) fire damage and 6 (1d10) radiant damage. 

Monster Tags: NPC

Habitat: UnderdarkUnderwater

Grumish

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