Medium Celestial, Chaotic Good
Armor Class 20 (studded leather armor)
Hit Points 228 (27d8 + 108)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +11, CHA +11
Skills Acrobatics +17, Athletics +10, Insight +11, Perception +11, Persuasion +11
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 10
Languages All, Telepathy 120 ft. any one language (usually Common)
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. He can innately cast the following spells (spell save DC 19), requiring no material components:

At will: speak with dead, detect evil and good, compelled duel

1/day each: arcane gate, commune, raise dead

Magic Resistance. Alfonse has advantage on saving throws against spells and other magical effects.

Spellcasting. Alfonse is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:

Cantrips (at will): friendseldritch blastprestidigitationlightsacred flame

1st-5th level (3 5th level slots): cure woundsguiding boltflaming spherelesser restorationdaylightrevivifyguardian of faithwall of fireflame strikegreater restorationtongues

Divine Duelist. Alfonse can use a bonus action to summon any weapon in his hand. The weapon is a +2 magic weapon (Alfonse's preference is to conjure a +2 rapier), can be used as a spellcasting focus and deals an additional 4d8 radiant damage (included in the attack).

Eldritch Smite. Upon hitting a creature with an attack made with his Pact Weapon, Alfonse can expend a warlock spell slot to deal an extra 6d8 force damage to the target, and can knock the target prone if it is Huge or smaller.

Agonizing Blast. When Alfonse casts eldritch blast, he can add +5 to each damage roll.

Devil's Sight. Alfonse can see normally in darkness, both magical and non-magical, to a distance of 120 feet.

Healing Light. Alfonse has access to a pool of 12 d6s. As a bonus action, Alfonse can heal one creature within 60 feet, spending up to five of those d6s and rolling them to calculate the hit points restored.

All expended dice are regained when Alfonse finishes a long rest. 

Celestial Resilience. Alfonse gains 16 temporary hit points when he finishes a long rest. Additionally, up to five creatures he can see at the end of the rest gain 10 temporary hit points.

Swift Handwork. Alfonse draws and stows his dagger or divine blast when making an attack with them, at no cost of object interaction.

Actions

Multiattack. Alfonse makes two attacks with his rapier and one with his dagger.

Dagger. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.

Rapier. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 18 (4d8) radiant damage.

Divine Blaster. Ranged Weapon Attack: +11 to hit, range (30/90 feet), one target. Hit: 26 (4d12) radiant damage, and if the target is a huge or smaller creature they are pushed 10 feet away from Alfonse.

Healing Touch (3/Day). Alfonse touches another creature.The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. Alfonse magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Alfonse's choice).

In a new form, Alfonse retains his game statistics and ability to speak, but his AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and he gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that he lacks.

Reactions

Adaptive Riposte. If wielding his rapier, Alfonse can use his reaction when targeted by a melee attack to increase his AC by 6 for that attack. If the attack misses, Alfonse can use one of the following options:

Aggressive Slash. Alfonse makes one rapier attack against the attacker with advantage.

Defensive Footwork. Alfonse moves 5 feet back without provoking opportunity attacks and makes one divine blaster attack.

Description

After being lost during the collapse of the Greatest Bastion, Alfonse was thought to have been killed by the fall and rubble, his body lost to history. However, his death couldnt have been timed more perfectly as his soul bound with bronzebeards fleeting celestial energy. Alfonse caught a resurgence of life and found himself born anew, a warlock forever bound by the celestial it make a pact with.

Monster Tags: NPC

Habitat: CoastalUrban

ProskiMaloski

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