Medium Undead (Human), Chaotic Evil
Armor Class 12 Natural armor
Hit Points 19 (3d10 + 3)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Skills Perception +2, Stealth +2
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 120 ft, Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Volcra has advantage on Wisdom (Perception) checks that rely on hearing or smell. If any creature within 1 mile isn't at full hit points, the Vulca can perform a Wisdom (Perception) check with advantage to determine the source.

Sense Light. The Volcra can sense the presence of any light source within 1 mile, and is immediately drawn to it.

Sunlight and Magical Light Hypersensitivity. The Volcra won't willing enter a space with sunlight or magical light, non-magical light has no effect. If it starts it's turn within Sunlight or Magical Light, it takes 1d6 radiant damage, and tries to get out of the lights range. While within Sunlight or Magical light, the Volcra has disadvantage on ability checks and saving throws, and can't take any actions other than move.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and the Claws can’t be used to attack a different target. When the Volcra moves, it can drag a Medium or smaller target it is grappling at full speed.

Description

The volcra resemble humans, only with long, dirty claws, leathery wings, and rows of razor-sharp teeth. They feast on human flesh and tended to move in small flocks. When wounded, they bleed black. They are blind from living in the Fold for so long.

Habitat: Underdark

CoryDignard

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