Extra Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 7 (2d6) fire damage (included in the attack).
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Spellcasting. The azer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): mending, resistance, sacred flame
1st level (4 slots): command, healing word
2nd level (3 slots): aid, hold person, lesser restoration
3rd level (3 slots): dispel magic, glyph of warding, meld into stone
4th level (3 slots): banishment, freedom of movement, stone shape
5th level (1 slot): flame strike
Multiattack. The azer makes two melee attacks.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.
Fiery Retribution (3/day). When a creature within 5 feet of the azer hits the azer with an attack, and the azer can see the creature, the azer can force the creature to make a DC 14 Dexterity saving throw. The creature takes 13 (3d8) fire damage on a failed save, and half as much damage on a successful one.
Description
Divine practioners who worshipped Dumathoin, Gorm Gulthyn, Kossuth, Laduguer, or Moradin, priests of the flame often serve as leaders or chief advisors to their kings.
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