Aura of Tyranny. An ally that is within 30 feet of the azer and can see and hear the azer and has less hit points than the azer has advantage to saving throws against being charmed and frightened, provided that the azer isn't incapacitated.
Extra Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 7 (2d6) fire damage (included in the attack).
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Multiattack. The azer makes two melee attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage damage plus 7 (2d6) fire damage.
Hurl Flame. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Spur Ally. As a bonus action, the azer targets an allied creature within 30 feet that can see and hear the azer and must have less hit points than the azer. The target takes 3 (1d6) psychic damage and uses its reaction to make one melee attack with advantage on the roll.
Description
Cruel and merciless, taskmasters will not hesitate to sacrifice underlings and slaves in battle if needed.
Comments