Medium Humanoid (Human), Neutral Evil
Armor Class 18 Kefta
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Deception +7, Persuasion +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shadow Cut. Ranged Weapon Attack: +7 to hit, range 120 ft. Any creature in line of the target and the target must make a DC 15 Dexterity saving throw. On a successful save take 2d8 necrotic damage, or 4d8 necrotic damage on a failed save. In addition, when you use the shadow cut to attack a target that is in dim light or darkness, you make the attack roll with advantage.

Darkness. Magical darkness spreads from a point you choose within sight to fill a 15-foot-radius sphere. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it, except magical light cast by a Sun Summoner. For 10 minutes, you can use a bonus action on each of your turns to double the size of the area of darkness.

Enervation (Recharge 5-6). A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a DC 15 Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and for 1 minute, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the spell’s range, or if the target has total cover from you.

Whenever the spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

Steal Magic (Recharge 5-6). You touch a creature that has spellcasting abilities, and they must make a DC 15 Constitution saving throw. On a fail, you are able to compel them to use one of their highest level spell slots to cast a spell of your choice, and you choose the target of the spell. On a success you cause them to use one of their highest level spell slots, but are unable to cast a spell.

Description

The Darkling was born many centuries ago to Baghra and an unknown Heartrender. He was raised by Baghra and never knew his father.

Due to his and his mother's unique powers during a time of heavy persecution against Grisha, he had a nomadic childhood and lived in secrecy, rarely staying in one location under one identity for more than a month at a time for safety. His mother warned against showing off his powers or allowing anyone to touch him for fear they would discover he was an amplifier. He was a sweet but lonely boy, and despite his powers, he was afraid of the dark, loved sunlight, and initially struggled with mastering his powers.

At 13, at the time under the name Eryk while stationed at a Grisha camp near the Fjerdan border, two other children at the camp attempted to drown him in a freezing lake after finding out he was an amplifier, one of whom he had befriended and trusted. He used the Cut for the first time and framed the nearby otkazat'sya village. His mother, at the time going by the name Lena, told him she didn't blame their kind for the desperation to protect themselves. It was at this moment that he swore to make a safe place for Grisha.

The Darkling, under the name Leonid, was one of the first Grisha to offer his services to the King Yevgeni Lantsov, helping him to defeat Shu Han in a tough battle. For his reward, he rejected gold and instead requested a sanctuary for Grisha in exchange for a trained army. It was unpopular as Grisha were treated with suspicion, but he was able to establish the Little Palace and Second Army.

Over time, he became more corrupt. The Darkling's experimentation with power and darkness resulted in the creation of the Shadow Fold, in the period when he was still known as the Black Heretic. The Darkling served many kings over the years and faked his death many times. He planned to expand the Fold and gain power over Ravka but needed a Sun Summoner to destroy the volcra and carry out his ambitions.

CoryDignard

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