Large Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 121 (10d10 + 50)
Speed 40 ft.
STR
21 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +3, INT +0, CHA +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 20 ft., Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing. The warden is blind, so it heavily relies on its sense of hearing. The warden detects a creature if it creates a loud sound or an echo and is within 40 feet of the warden.

Aggressive. As a bonus action, the warden can move up to its speed towards a hostile creature it has detected.

 

Actions

Multiattack. The warden makes three attacks: one with its horns and two with its slam.

Horns. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 21 (3d10 + 5) piercing damage. 

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

Wardens are large, savage, hulking monsters that roam the Underdark, killing any living creature they encounter. Wardens are blind, but have a very keen sense of hearing, and use this to detect nearby creatures.

Habitat: Underdark

Dreemurr201X

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