Keen Hearing. The warden is blind, so it heavily relies on its sense of hearing. The warden detects a creature if it creates a loud sound or an echo and is within 40 feet of the warden.
Aggressive. As a bonus action, the warden can move up to its speed towards a hostile creature it has detected.
Multiattack. The warden makes three attacks: one with its horns and two with its slam.
Horns. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 21 (3d10 + 5) piercing damage.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 5) bludgeoning damage.
Description
Wardens are large, savage, hulking monsters that roam the Underdark, killing any living creature they encounter. Wardens are blind, but have a very keen sense of hearing, and use this to detect nearby creatures.
Comments