Grapple
If this creature is grappled or attempts to grapple and the grapple succeeds, the opponent must succeed on a dexterity saving throw of 12 or take 1d6 necrotic damage.
This will only cause an infection that will result in zombification at the DM's discretion.
Movement
This creature cannot sprint.
This creature will ignore terrain and move in a straight line towards its target if possible.
This creatures will attempt to move towards the closest, living humanoid creature, and grapple them. On failure or success they will attempt to use their Bite action if in range. If not grappling they will attempt to use their Scratch/Claw action.
Actions;
Scratch/Claw. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) damage.
Bite. Melee Attack: +4 to hit, range 5ft., one target. Hit: 3 (1d6 + 4) damage.
Bonus actions;
Moan
This creature will let out a chilling moan alerting any creature in a 200ft range of its presence. This action can only be taken when this creature has been alerted to enemy presence.
Grapple
This creature will attempt a strength saving throw against its opponent. If this creature is grappled or attempts to grapple and the grapple succeeds, the opponent must succeed on a dexterity saving throw of 12 or take 1d6 necrotic damage.
Description
While not inherently made of corpses, nor infected by disease, zombies are as hungry as they are stupid.
Taking on the physical attributes of their former living selves in life many zombies tend to be weaker and slower than they used to be.
The only real consistency with a zombie is their hunger for brains. Brain specifically of the living.
(These creatures can be created by magic or disease and will differ in abilities as such. they can also be created from people long dead and not just fresh kills or those infected/turned).
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