Medium Construct, Neutral
Armor Class 17 (natural armor)
Hit Points 15 (3d8)
Speed 40 ft., Climb 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +4, CON +4
Skills Athletics +4, Perception +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Defender. In combat, the cogworks drone shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The cogworks drone returns to life after 1 minute with all its hit points restored.

Actions

Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 piercing damage. This attack counts as magical.

Acid Arrow. Ranged Spell Attack: +4 to hit, range 90 ft., one target you can see. Hit: 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn.

Description

You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2021 3:07:31 AM
5
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Coming Soon
Winter_Phoenix

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