Defender. In combat, the cogworks drone shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.
If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The cogworks drone returns to life after 1 minute with all its hit points restored.
Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 piercing damage. This attack counts as magical.
Acid Arrow. Ranged Spell Attack: +4 to hit, range 90 ft., one target you can see. Hit: 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn.
Description
You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.
Previous Versions
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11/13/2021 3:07:31 AM
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5
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0
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Coming Soon
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