Huge Plant, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)
Skills Stealth +1
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the ancient blight remains motionless, it is indistinguishable from a normal dead or leafless ancient tree.

Grasping Roots. The ancient blight can have up to six root tendrils at a time. Each root tendril can be attacked (AC 15; 10 hit points). Destroying a root tendril deals no damage to the ancient blight, but reduces its number of root tendrils. A root tendril can also be broken if a creature takes an action and succeeds on a DC 17 Strength check against it. A lost root tendril regrows after 24 hours.

Siege Monster. The ancient blight deals double damage to objects and structures.

Actions

Multiattack. The ancient blight makes six attacks: four with its root tendrils and two with its slam.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Root Tendril. Melee Weapon Attack: +9 to hit, reach 20 ft., one creature. Hit: The target is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the ancient blight can't use the same root tendril on another target.

Description

Ancient blights were once treants that have been corrupted by the blood of Gulthias. It resembles a normal dead tree from afar, until its roots come alive and become grasping, clawing tendrils when a victim comes too close. Once it has captured its prey, the ancient blight clubs it to death with its powerful limbs. It then lets the victim's blood drain into the ground where its roots wait to absorb it.

Monster Tags: plant

Habitat: Forest

SadHorizon

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